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3D User Interfaces: Theory and Practice Tapa dura – 1 enero 2004
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:
“What a tour de force―everything one would want―comprehensive, encyclopedic, and authoritative.”―Jim Foley“At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.”
―Andy van Dam“Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.”
―Ben Shneiderman
As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs.
Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise.
Coverage includes:
- The psychology and human factors of various 3D interaction tasks
- Different approaches for evaluating 3D UIs
- Results from empirical studies of 3D interaction techniques
- Principles for choosing appropriate input and output devices for 3D systems
- Details and tips on implementing common 3D interaction techniques
- Guidelines for selecting the most effective interaction techniques for common 3D tasks
- Case studies of 3D UIs in real-world applications
To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
- Longitud de impresión512 páginas
- IdiomaInglés
- EditorialAddison Wesley
- Fecha de publicación1 enero 2004
- Dimensiones18.42 x 3.18 x 24.13 cm
- ISBN-100201758679
- ISBN-13978-0201758672
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Descripción del producto
Contraportada
Here s what three pioneers in computer graphics and human-computer interaction have to say about this book: What a tour de force everything one would want comprehensive, encyclopedic, and authoritative.
Jim Foley At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.
Andy van Dam Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.
Ben Shneiderman
As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs.
Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise.
Coverage includes:
- The psychology and human factors of various 3D interaction tasks
- Different approaches for evaluating 3D UIs
- Results from empirical studies of 3D interaction techniques
- Principles for choosing appropriate input and output devices for 3D systems
- Details and tips on implementing common 3D interaction techniques
- Guidelines for selecting the most effective interaction techniques for common 3D tasks
- Case studies of 3D UIs in real-world applications
To help you keep pace with this fast-evolving field, the book s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Biografía del autor
Doug A. Bowman is an associate professor of computer science at Virginia Tech.
Ernst Kruijff is a senior researcher at the Graz University of Technology.
Joseph J. Laviola, Jr., is an assistant professor of computer science at the University of Central Florida.
Ivan Poupyrev is a researcher at the Interaction Laboratory, Sony Computer Science Labs in Tokyo.
Detalles del producto
- Editorial : Addison Wesley
- Fecha de publicación : 1 enero 2004
- Edición : N.º 1
- Idioma : Inglés
- Longitud de impresión : 512 páginas
- ISBN-10 : 0201758679
- ISBN-13 : 978-0201758672
- Peso del producto : 953 g
- Dimensiones : 18.42 x 3.18 x 24.13 cm
- Opiniones de los clientes:
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- 5 estrellas4 estrellas3 estrellas2 estrellas1 estrella5 estrellas38%36%26%0%0%38%
- 5 estrellas4 estrellas3 estrellas2 estrellas1 estrella4 estrellas38%36%26%0%0%36%
- 5 estrellas4 estrellas3 estrellas2 estrellas1 estrella3 estrellas38%36%26%0%0%26%
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Más información sobre cómo funcionan las opiniones de los clientes en AmazonPrincipales reseñas de España
Reseñas más importantes de otros países
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Francisco R. O.Reseñado en Estados Unidos el 28 de noviembre de 2013
5,0 de 5 estrellas The "BOOK" for 3DUI Researchers and Practioners
Is there another book about 3D User Interfaces? Not as of now ... this is a great book...
Dr. Bowman and the other co-authors make a great job delivering all the information.
Of course, for more up to date information, please check UIST, ITS, 3DUI, SIGCHI and other similar conferences and similar type of journals.
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XiaoReseñado en Canadá el 12 de enero de 2013
5,0 de 5 estrellas Very useful
Formato: Tapa duraCompra verificadaThis book is written in 2004, seemly a bit out of fashion, but most of the techniques mentioned in this book are still under developing right now. The problems of 3D interface exploration that discussed by the author are still valuable for the current researchers. In brief, it's worth reading.
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ChadReseñado en Estados Unidos el 24 de abril de 2015
4,0 de 5 estrellas meh...
Formato: Tapa duraCompra verificadameh...
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Adrian Vega VegaReseñado en Estados Unidos el 26 de septiembre de 2016
3,0 de 5 estrellas ... I think the content of the book was really useful. Even if the book is a little old ...
The reason for my 3 stars review is because in the pro side I think the content of the book was really useful. Even if the book is a little old it adapts to the context and covers all the basic topics related to 3d interaction. My main issue with it is the material of the book itself, it feels and looks so cheap. Since the book arrived it came with dents and the first time I open it got worse by breaking in the middle.
Adrian Vega Vega... I think the content of the book was really useful. Even if the book is a little old ...
Reseñado en Estados Unidos el 26 de septiembre de 2016
Imágenes de esta reseña
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Alfonso GarciaReseñado en Estados Unidos el 8 de septiembre de 2014
4,0 de 5 estrellas Four Stars
Formato: Tapa duraCompra verificadaIt's good.